![]() ![]() With many fan theories floating around, it can be easy to get lost down a rabbithole of guesswork, but there are some key takeaways from what’s been learned.Ī wide number of factors affect your ranking, and it’s all stored by Valve. The logic behind this is that a player may have an unusual bad patch or lucky streak, not indicative of their true skill, meaning that time to establish the trend is needed. Recently, reddit user dob_bobbs shared his own thoughts, covering the workings of the Glicko-2 system and suggesting that a high volatility may limit the loss or gain of points. However, if MVPs previously played a role, there’s chance that they still do. However, Valve has dispelled this claim, confirming that files stored on the user-end no longer affect CS:GO ranks. The logic behind this and the guide came from the use of console command, 'developer 1,' which revealed a ranking number that changed based on rounds and MVPs. RetriButioN also goes on to claim that, aside from winning and losing the round, MVPs are the only factor to affect your ranking score. These outside events are more likely to explain especially bizarre claims like deranking after a 16-0 win. previous games being removed due to a detected cheater) can also influence your ranking during a match. However, these cannot act as hard evidence for a round-by-round system, as external factors (e.g. The chances of this occurring are extremely low, but multiple players have reported unexpected changes in rank-see Infamous_Blue’s comment here as an example. This method could explain why players sometimes rank up on a lost game, given a close scoreline. ![]() ![]() He proposes that ranking is determined on a round-by-round basis, adjusting all players involved to redetermine the expected winner. He's since updated the guide, acknowledging that all claims are based purely off his own anecdotal evidence, but it makes for an interesting read regardless. In response to this silence, some players have their own theories on how CS:GO ranks work.īack in 2014, Steam user RetriButioN posted a lengthy record of his experience ranking up multiple accounts. From K/D ratios to MVPs, performance statistics are varied, and Valve has said nothing about how they’re taken into account with regards to rank. Sure, one player can earn four kills in a round, but that may only be because of an ally securing the bomb-plant, or placing a well-timed flash. An individual player’s impact on a game is a difficult thing to judge. In a 5v5, team-based game, far more factors come into play. Both Elo and Glicko were designed with 1v1 competition in mind. However, despite Glicko-2 being an open system, clear limitations stop it from applying directly to CS:GO ranks. Glicko-2 also takes into account a player’s 'volatility,' how much a rank is expected to fluctuate over time (increased through erratic performances, decreased through consistency). The better the system knows your real rank, the smaller this range will be. This improves accuracy the system can then say it knows a player’s rank will lie within this bracket to a 95% certainty. A player’s Match Making Rank (MMR) then becomes a range (e.g. Glicko-2 is one such alternative, assigning a Ratings Deviation (RD) around a base number. Since the adoption of Elo, many variations have been designed to combat some of the system’s flaws. Should the player of higher rank win, he’ll take significantly fewer points than the lower player would, outcome reversed. The difference between two competitor’s numbers indicates the expected outcome of the match, with the victor claiming points from the loser. Designed for player vs player competitions such as chess, each combatant is assigned a number to represent their rank. The more games you’ve played, the harder it will be to change your rank.Ĭhances are you’ve heard of Elo ranking. But back in 2015, a Valve employee let slip that CS:GO initially based its matchmaking on the Glicko-2 ranking system, though it has since been adapted and improved, involving some heavy modifications. Unsurprisingly, Valve has kept incredibly tight-lipped when it comes to the inner workings of its games, for fear that some players might game the system itself, prioritising their own progression over the success of their team. But what does each rank actually mean, and how does the game determine where to place you? The site’s random sampling technique means that because higher ranked players will, in general, play the game more often, they are disproportionately likely to be sampled. In fact, you might be even higher than you think. ![]() If you’ve made it to Legendary Eagle, congrats, you’re in the top 10 percent of players. In the sample above we can see that the majority of players are found in the Gold Nova bracket, with around 34 percent of all players placing here. ![]()
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